To Watch The Bot in Action Click Hear
***
2048 is a popular single-player game for Web and mobile. It’s a type of “sliding block puzzle” — think Threes!, on which 2048 is based, or the old-timey game klotski — that’s played on an almost Sudoku-like grid. … <ul>The object of the game is to combine the numbers displayed on the tiles until you reach 2048.</ul>
def get(l):
hsum = 0
hsize=0
for e in l:
if e !=0:
hsize=hsize+1
i=0
while(i<=4):
for j in range(i+1,rows):
if (l[i]==l[j]) or (l[j]==0 ):
if l[j]==0:
continue
else:
hsum=hsum+2*l[i]
hsize=hsize-1
i=j
break
elif (l[i]!=l[j]):
break
i=i+1
return [hsize,hsum]
def HVV(l):
h_score=0
h_size=0
for i in range(rows):
a=get(l[i])
h_score=a[1]+h_score
h_size=h_size+a[0]
return h_size+1
def future():
global L2,L3
if random.choice([1,2])==1:
L2=right1(L2,rows,0)
else:
L2=left1(L2,rows,0)
if random.choice([3,4])==3:
L3=up1(L3,rows,0)
else:
L3=down1(L3,rows,0)
This Algorithm Basically Takes in the values in the Present GAME State and then It Plyes in the Background to gets the best Possible Move Which will Minimize the Size Of the Game (Basically Increase the Score ) But it have a drawback that there are many Possible move which will Minimize the Game But many a times Separates the Possibles Paires due to Which we will Not Get the Best Possible Score .
#### Future Algo Function ***
Hence To Overcome This We Further see the Future of the Future itself This Future Sacking Algo could see as many possibility as you Want to see, it will Just Make it Computationally Heavy .

Here In Above Image 8 Basically Means That the Algo Has Computed The Best Possible Move After Looking at the Game State which is 8 Gen Ahead of The Present Game State.
##### Fun Part
If We will Run the Bot after Setting the future value to some Bigger Numbers Like 50 or 100 it can Even Get up to Somewhere near to 10,000 or so.
In The Original 2048 This Will not Be Possible Because in it the Probability Of 4 poping up is just 10% But in this Game I had Given 50% Chance for Both 2 and 4 to POP up.